Skyrim Imperial race guide

Disciplined soldiers and healers who find extra gold wherever they go.

Also called
Imperial
+10 skill
Restoration (starts at 25)
+5 skills
Block, Destruction, Enchanting, Heavy Armor, One-handed (start at 20)
Power
Voice of the Emperor — Calm nearby people for 60 seconds, once a day
Passive
Imperial Luck: find more gold
Starting attributes
100 health · 100 magicka · 100 stamina

Plan a Imperial build

Best builds for a Imperial

Looking at the starting bonuses, the Imperial gets 15 points of bonuses in warrior skills, 20 in mage skills and 0 in thief skills. That makes it a natural fit for a mage build, with Restoration as its strongest early skill.

Remember that the starting bonuses fade in importance as you level. A skill that starts at 25 instead of 15 saves you only a few hours of play. The racial power, Voice of the Emperor, stays with you for the whole game, so pick a race whose power you will actually use.

Comparing the Imperial with other races

See the race comparison table for every race's bonuses side by side, or try the Imperial in the build planner to see how its bonuses change the level your build needs.

Imperial FAQ

What skills does the Imperial start with?
Imperials start with Restoration at 25, Block, Destruction, Enchanting, Heavy Armor, One-handed at 20, and every other skill at 15.
What is the Imperial racial power?
Voice of the Emperor: Calm nearby people for 60 seconds, once a day.
What build is the Imperial best for?
The Imperial's bonuses lean toward mage skills, so it suits mage builds best, but any race can play any build in Skyrim.
What passive abilities do Imperials have?
Imperial Luck: find more gold.