Skyrim Build Calculator
Plan your character before you play. Pick a race and standing stone, choose perks in all 18 skill trees, and see exactly what level your build needs. Then work out skill XP, armor rating, damage and alchemy in seconds.
Perk trees
Character Planning
Leveling
Combat
Crafting
Races at a glance
Compare all races →| Race | +10 skill | Power | Passive |
|---|---|---|---|
| High Elf | Illusion | Highborn | +50 maximum magicka |
| Argonian | Lockpicking | Histskin | 50% disease resistance, Water breathing |
| Wood Elf | Archery | Command Animal | 50% poison resistance, 50% disease resistance |
| Breton | Conjuration | Dragonskin | 25% magic resistance |
| Dark Elf | Destruction | Ancestor's Wrath | 50% fire resistance |
| Imperial | Restoration | Voice of the Emperor | Imperial Luck: find more gold |
| Khajiit | Sneak | Night Eye | Claws: strong unarmed attacks |
| Nord | Two-handed | Battle Cry | 50% frost resistance |
| Orc | Heavy Armor | Berserker Rage | — |
| Redguard | One-handed | Adrenaline Rush | 50% poison resistance |
Why plan a Skyrim build?
Skyrim gives you one perk point per level and caps you at level 81 unless you use Legendary skills, so a character can unlock only about a third of the 251 perk ranks. Planning ahead stops you wasting points on perks you never use, and shows how high each skill has to go before the perks you want unlock.
How the planner works
Every perk has a skill requirement and needs at least one connected perk below it in the tree. The build planner enforces both rules, adds up your perk points, and works out the lowest character level that has enough points and enough skill increases for your build.
Beyond perks
- The level calculator turns skill levels into character level and perk points.
- The skill XP calculator shows how much experience or gold a skill will cost.
- The armor calculator checks whether you reach the 80% damage reduction cap.
- The damage calculator covers weapons, bows and sneak attacks.
- The alchemy calculator finds ingredient combinations for any effect.