Skyrim Redguard race guide
Skilled swordsmen with great stamina and resistance to poison.
- Also called
- Redguard
- +10 skill
- One-handed (starts at 25)
- +5 skills
- Alteration, Archery, Block, Destruction, Smithing (start at 20)
- Power
- Adrenaline Rush — Regenerate stamina ten times faster for 60 seconds, once a day
- Passive
- 50% poison resistance
- Starting attributes
- 100 health · 100 magicka · 100 stamina
Best builds for a Redguard
Looking at the starting bonuses, the Redguard gets 25 points of bonuses in warrior skills, 10 in mage skills and 0 in thief skills. That makes it a natural fit for a warrior build, with One-handed as its strongest early skill.
Remember that the starting bonuses fade in importance as you level. A skill that starts at 25 instead of 15 saves you only a few hours of play. The racial power, Adrenaline Rush, stays with you for the whole game, so pick a race whose power you will actually use.
Comparing the Redguard with other races
See the race comparison table for every race's bonuses side by side, or try the Redguard in the build planner to see how its bonuses change the level your build needs.
Redguard FAQ
What skills does the Redguard start with?
Redguards start with One-handed at 25, Alteration, Archery, Block, Destruction, Smithing at 20, and every other skill at 15.
What is the Redguard racial power?
Adrenaline Rush: Regenerate stamina ten times faster for 60 seconds, once a day.
What build is the Redguard best for?
The Redguard's bonuses lean toward warrior skills, so it suits warrior builds best, but any race can play any build in Skyrim.
What passive abilities do Redguards have?
50% poison resistance.